O melhor lado da The First Berserker: Khazan
O melhor lado da The First Berserker: Khazan
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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
O estilo do animaçãeste 3D pelo estilo cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários para que os jogadores sintam tais como se estivessem assistindo a uma animação.
Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das superiores paixões da minha vida.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Vejo isso Ainda mais como uma decisão de modo a facilitar o desenvolvimento, já de que fazer um mapa completo da bem mais manejorefregatráfego, contudo junte isso ao fato de que as armas são drops aleatórios por inimigos e este ímpeto de explorar diminui bastante, usando 1 grande impacto até mesmo na atmosfera global do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo de Arad usando este visual vibrante do filmes animados.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima The First Berserker: Khazan is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Utilizando 1 visual estilo cell shading qual imita 1 anime, o jogo se destaca através maneira tais como usa seu sistema de habilidades de modo a passar ao jogador a sensação por de que o protagonista é poderoso.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right